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Watch the highlight reel above and just try telling me you don't want this guy narrating the moment-to-moment documentary observations.Ĭheck out the teaser trailer for The Little Mermaid, the upcoming live-action reimagining of the animated musical classic. Fans will recognize the overly emphatic, melodramatic quips familiar to his Douglas character on the hysterical UK sitcom. Who? Oh, he's that one guy from The IT Crowd who is the best character. But the absolute best addition is actor Matt Berry's narration of these events. One such fun twist is the nature documentary stylings, with dialog about these violent worms every step of the way. Douglas From IT Crowd is the Narrator The campaign in Worms: Revolution has some interesting and unexpected presentation quirks. Dropping a lighter or water bottle can crush or trap enemies, too, so use the world to your advantage as often as possible, if only to avoid letting it happen to you. The other major change to Revolution is the addition of physics objects - sure, grenades would roll downhill, but now you can use telekinesis or a UFO to manipulate important (sometimes explosive) objects within the environment. You feel like a small part in a large world, in which you'll deal bigger damage. That sort of detail exists in the background of each stage, giving the beach a sprawling sense of big-ness, while the more up-close and closed-off sewers put rats in the background to establish size. Meanwhile, scale is something developer Team 17 kept emphasizing when discussing the new look of Worms: Revolution, and for good reason: You won't have little worms climbing over cars slightly larger than themselves anymore - the world is much, much bigger than they are. The world exists in 3D, so there's depth to the playing field looking in, but it doesn't taint the 2D experience of side-scrolling pew-pew.
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It appeases the masses lusting for 2D gameplay while still giving Worms the 3D love it probably needs at this point. The New Engine3D Worms games have always released to a mixed response - with a loud portion of that mix saying, "Hey, man, this sucks!" Worms: Revolution is a compromise. If you're playing coward and retreating into tunnels, you'll get flushed out - fortunately you'll be able to defend yourself, at least a little. In some cases you simply won't be able to - that's where your trusty new drain gadget comes into play. As each turn ends, each worm will take damage while submerged, so drowning is a real threat for you - if you're underwater, get out. Detonating dynamite above a reservoir could send water splashing through the world, washing worms away across or off the map entirely. Pockets of H2O appear in stages in various forms, and not just on the outer edges of each arena. As such, weaponizing water makes all sorts of sense for Revolution. Play Weaponizing WaterWorms, what with their absence of feet, aren't terribly good swimmers.
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